Alright, I'm gonna get the bad out of the way first. GAMEPLAY GRRRRRRRRRRRRRRRRR!!!! Yeah, it's really just clicking the hit button over and over again. It becomes more of a sadist tool than an actual game. Really, this is the only big flaw I've noticed, but it reeks over the entire game unfortunately.
But dont worry, there are still good points
-Very good job on visuals
-ForNoReason (and presumably EthanAlways) pulls through on the VA.
-The music is well done!
-The combination system is very creative.
So bottom line, you have a lot of greatness that falls short as a game, but if you want to use it to vent on Lil Wayne (which I dont blame you), then feel free.
Well I cant give a fair review at all since I was one of the lead guys who made it, so I'll just say great job to the rest of the group. MAD props to swishcheese, since he's been busting ass on this!
Hope you all enjoy it, and rate 5 k thanx bai
So I'm going to start this by saying that I may be a little bit jaded since I'm on an opposing team, but here is my as objective as possible review. This game is very good looking, with every aspect of it looking nice and nothing grating or dissonant in the slightest, so good job on that front. The music was well made in that it sounded good to the ear, but it was just so so SO repetitive.
Now for gameplay...hmm... I felt that you were working for a No Time To Explain feeling to it, which only sort of worked, since it was four directions. Now, there's nothing wrong with that, and that mechanic holds up well. The primary issue here is the knockback. Seems like a small problem, but it's really big, when hitting something makes you fly back ten feet. This just makes the game beyond difficult to control. That was the problem with No Time To Explain and you actually fixed it in this as far as cannon physics go. You just happened to also destroy it by having the character fly backward a half mile if they touch a spike.
Bottom line: Iffy concept on a game with one major flaw that ruins a good looking game.
PS- I couldnt beat the boss, and it was a well done boss, it's just I havent found out how to get around that freaking eyeball attack....
Thanks for the feedback, really helpful. Playtest was practically limited...but yeah I agree, I'm going to tweak the knockback.
So, I decided that this game is pretty interesting, so I made a Let's Play of it which can be found here:
Now onto the real review:
So, I played the game and it has some astounding aesthetics and ingenious gameplay and level design. I'm only a third of the way through and I find it to be quite an entertaining experience! i can only imagine that the rest is equally entertaining. Kudos for making such a fabulous game, and I hope to see more in the future.
Tnx a bunch!
Your Youtube review - just awesome!! keep doing that ****!!! really cool...
I'm glad I got to make music for this. It truly is a fantastic game, and I've loved being a part of it!
Hopefully Team Prototype will get off the ground, but we can leep our fingers crossed!
These arent tears, the sadness of this game just spat in my eyes....
didn't honestly think that my bots were aesthetically pleasing enough to get its own pack. I dont wanna KNOW how many of them are in the level pack (but I'm honestly scared)
Just as great as when it was in beta. Which is to say:
BEST GAME IVE SEEN ON NG
Wow! This turned out better than expected! (Meaning it in the nicest of ways) Really great work! Glad my music could be a part of it
I'm all the way at level 17. This is a damn hard game. I love the challenge you've set up here. In fact, this is gonna be in a series I'm just starting where I do simplified LP's of Newgrounds games. I'll post a link to it as a review when I finish.
But overall, I love the game, but couldnt finish since I ragequit'd at 17!
Nice job so far! Honestly I don't like level 17 either...
I can't wait to see your let's play if you make it!
Since you can't review twice, you can just PM me the link and I'll "sponsor" it in the description :)
Like most others have said, this game is a little too easy. I blame myself since I couldn't come up with amazing puzzles.
Anyway, I feel like Matt did a great job with the programming here. A bug here and there, but nothing major. Fantastic job incorporating the items.
The art deserves special praise from me since I just slapped the levels together for playability, but then Nick makes it look awesome with each detail in the black scenery. And Luis, did a great job with this cartoony post-apocalyptic background, along with the animations for the zombies!
As far as, I'm surprised the two tracks I made even compared to the pieces Adam made. Really, the music for the first 12 levels are fantastic! And the intro music does a great job of setting the tone.
Overall, great job guys! Glad we made it!
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